![conquest of elysium 5 genres conquest of elysium 5 genres](https://gamefabrique.com/storage/screenshots/pc/conquest-of-elysium-5-15.png)
Where Dominions is a heavyweight war-focused fantasy 4X grounded in real-world historical cultures and mythology (Kristoffer has an academic background in comparative religion and history), Conquest of Elysium is a faster-paced, lighter-hearted adventure game with its roots reaching deep into a pool of more conventional low-fantasy media and the table-top role-playing games so beloved of its development team.ĬoE5‘s goal is stated in its title: two or more fantasy-themed characters set out to explore and tame the procedurally generated lands of Elysium, squaring off against their rivals and dealing with the occasional demon-invasion or ant-apocalypse in the process.
![conquest of elysium 5 genres conquest of elysium 5 genres](https://cdn.akamai.steamstatic.com/steam/apps/1362350/ss_04c67e8c6c5d270eccffe816eee9f46d79233f5b.1920x1080.jpg)
While some superficial graphical and thematic similarities may be observed between the two titles, Conquest of Elysium is a very different beast, a many-tentacled chimera blending the 4X, survival-strategy and roguelike genres together with almost seamless stitching. Illwinter is predominantly known for their epic magnum opus Dominions, which is also enjoying a resplendent fifth incarnation and probably the most credentialed contender for the title of “Most Complex Strategy Game of All Time”, with nothing remotely coming close to it in terms of sheer volume of content.
#Conquest of elysium 5 genres Pc
The first version was released way back in 1993 for the Atari Falcon home computer, and regular iterative revisions for PC have been released since then.
#Conquest of elysium 5 genres series
This unassuming title screen hides a monster of a game.Ĭonquest of Elysium 5 ( CoE5) is the latest installment in a venerable series of adventure strategy games by Swedish developer Illwinter Game Design, a small team headed by Johan Karlsson (designer/programmer) and Kristoffer Osterman (designer/artist) with additional writing from Daniel Serra and music by Adrian von Zeigler.